Title/Roles
Working for the Machine (WFTM) is a project created while at my time at Sheridan College. On this project I am a lead designer and programmer.
Tools
The game was created with Unity, project managed in Trello, 3 page pitch created with Word, Creative Brief created with Adobe Illustrator
Description
WFTM is a game built to help spread awareness of an issue relating to global warming. WFTM is a survival game where the player slowly depletes and islands resources, earning money just to spend it again in order to keep alive. This game demonstrates ability to create designs and document/communicate them properly.

Take Aways
This project was one of the first with tight time management and it was great for learning how to manage myself as part of a larger team. This project also helped with polishing up some documentation skills and demonstrated the importance of research when it comes to certain game topics. Overall an enjoyable project, it was great to see the design I created come to life!


(Gameplay Screencaps)